Mortal Kombat: Mobile

# SENIOR GAME DESIGNER

Mortal Kombat: Mobile!

I was part of the initial team that created and built MK:M (it’s a different entry on this page). Years later I returned to the project to aid in overseeing the outsource Design team assigned to maintain the project. My duties revolved around setting our product roadmap, making sure new characters and gameplay modes were aligning with the game’s current meta and Project Management’s goals.
MK:M is now 10 years old and still sees ~500k DAU.

Highlights

  • Design oversight of outsource team
  • Roadmap creation
  • PM collaboration
  • Character design
  • Mode design and implementation
  • Use of Unreal Engine 3’s Matinee