The first project to allow me a great deal of creative freedom in both level layout creation and enemy scripting.
I was responsible for the entirety of the level design process, from conceptual blockouts, to placing artist-created meshes. This was followed up by using kismet to script out enemy encounters and matinee polish various in-game events.
In addition to the above, I was a main contributor to balancing all of the weapons in the game.
I worked on a few different levels, some of which are shown here.
Highlights
Level blockouts for multiple gameplay environments