Experienced and versatile Advanced Game Designer with over 22 years of expertise in
developing captivating gameplay experiences. Adept at leadership roles, feature level
system designs, integrating narrative lore and themes into gameplay, and designing
dynamic combat encounters that captivate and challenge players. Committed to fostering
the growth and development of junior game designers through mentorship and guidance.
Passionate about continuously innovating and delivering immersive gaming experiences
that leave a lasting impact on players.
Led Onslaught’s enemy encounter design and story gameplay teams, ensuring compelling and challenging gameplay experiences that resonated with players
Designed proprietary tools to facilitate rapid implementation of story cut-scenes and enemy encounters, collaborating closely with programmers to ensure functionality and efficiency
Utilized analytical data to improve KPIs by iteratively tweaking and rebalancing encounters for optimal player engagement
Designed feature systems, including the story campaign and two live service game modes
Managed internal design personnel and collaborated with external outsourced teams to deliver high-quality game content
Mentored associate and mid-level game designers, fostering inclusivity and a focus on skill development and knowledge sharing within the team
Worked with Marketing and Community Managers to address player concerns and excite players regarding upcoming content
SENIOR GAME DESIGNER 06/2018 to 02/2020
Mortal Kombat: Mobile (formerly Mortal Kombat: X), NetherRealm Studios!
Returned to oversee outsourcing teams responsible for game support, ensuring continuity and quality of ongoing updates
Collaborated with Product Management to analyze player data and adjust game features to enhance player retention and satisfaction
Contributed to character and feature systems design, focusing on enhancing gameplay depth and variety
Worked closely with Marketing and Community Managers to address player concerns and generate excitement around upcoming content
SENIOR GAME DESIGNER 01/2016 to 05/2018
Injustice 2 (iOS, Android), NetherRealm Studios!
Designed systems and implemented enemy encounters for raids, boss battles, invasions, story battles, achievements, and challenges
Worked closely with Product Management to balance game mechanics and optimize player progression and engagement
Worked with Marketing and Community managers to interface positively with INJ2’s fanbase – addressing issues and teasing new content
Mentored junior designers, guiding them in gameplay design principles and best practices
Maintained Live Ops elements of the game to further improve trouble spots in the game’s KPIs
SENIOR GAME DESIGNER 11/2013 to 12/2015
Mortal Kombat: X (iOS, Android), NetherRealm Studios!
Designed and balanced challenging enemy encounters to enhance gameplay dynamics
Led the research and implementation of mobile-friendly X-Rays and cinematic sequences using Unreal Engine 3’s Matinee system
Managed difficulty curves to ensure a satisfying progression for players and help influence positive KPIs
Designed and implemented core campaign system
Mentored associate and mid-level game designers, fostering inclusivity, skill development, and collaboration within the team
PROJECT LEAD / SENIOR GAME DESIGNER 07/2013 to 10/2013