John Woo Presents Stranglehold

# LEVEL DESIGNER

John Woo Presents Stranglehold!

The first project to allow me a great deal of creative freedom in both level layout creation and enemy scripting.

I was responsible for the entirety of the level design process, from conceptual blockouts, to placing artist-created meshes. This was followed up by using kismet to script out enemy encounters and matinee polish various in-game events.

In addition to the above, I was a main contributor to balancing all of the weapons in the game.

I worked on a few different levels, some of which are shown here.

Highlights

  • Level blockouts for multiple gameplay environments
  • Enemy encounter design and scripting
  • Applied artist created meshes to level blockout
  • Weapon balance
  • Unreal 3 Kismet
  • Unreal 3 Matinee