Mortal Kombat: Onslaught

# ADVANCED GAME DESIGNER

Mortal Kombat: Onslaught!

My primary focus for Onslaught was as a feature mode and live service designer. I also oversaw small design pods and strike teams to ensure that feature sets were delivered polished and in a timely fashion.
Other duties included: mentoring junior designers, proprietary tools design, FTUE design, interfacing with Product Managers to improve KPIs, enemy encounter design/implementation, motion capture direction, character design, and overseeing game balance.

Highlights

  • Leadership & Mentoring
  • Feature systems design
  • Proprietary tools design
  • KPI improvements
  • Encounter design & implementation
  • Live Ops
  • Game balance
  • Motion capture direction