Mortal Kombat: X (Mobile)

# SENIOR GAME DESIGNER

Mortal Kombat: X (Mobile)!

I was part of a small core team that developed and launched MK:M (formerly branded as MK:X). During that time, I aided in designing core features, researching, and implementing ‘mobile-friendly’ X-Rays using Unreal Engine’s Matinee, and setting up enemy encounters.

Highlights

  • Character design
  • Mode design and implementation
  • Aided in placement of combat animation notifies
  • Use of Unreal Engine 3’s Matinee