Psi-Ops was just plain fun to design for. As my first full-time job as a Designer, my main duty was to setup enemy placement so that it not only facilitated exciting combat gameplay, but it also allowed the player to stealth through levels should they choose to do so.
I had some influence on the level layouts themselves through the placement of meshes and interactable props.
Highlights
Enemy encounter design
Gameplay scenario focus on both combat and stealth scenarios
Object placement to help facilitate dynamic gameplay